Projects

Projects

Moon Shuttle Landing

Kerbal Space Program(KSP) is a spaceflight simulator

Playing KSP is one of my main hobbies, and about three years ago I started a YouTube channel to share some of the spacecraft I build. This shuttle project ended up becoming one of my best-performing videos, reaching almost 10,000 views. I had originally designed the shuttle to help assemble a space station in orbit, but I repurposed it by loading a full orange tank into the payload bay and using that extra fuel to get enough delta-v for a lunar landing. It took a few redesigns and test flights, but the final mission worked.

J58 SR-71 Supersonic Ramjet Engine

KSP got me curious about how ramjets and supersonic engines actually work, especially the SR-71’s J58. When I couldn’t find a realistic version in the game, I opened Blender and started building my own. Researching ramjets taught me how much the inlet spike controls: shock placement and pressure recovery. Recreating that mechanism myself helped me understand why the spike has to slide at different Mach speeds. The clip shows me testing that motion in Blender.

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Fly Me To The Moon - A KSP Cinematic

Watch my most recent YouTube upload—It’s just two minutes long.

Kerbal Space Program is a spaceflight simulator I play in my free time. This is one of my videos I uploaded to YouTube, titled “Fly Me To The Moon - A KSP Cinematic.”

Endless Runner Game Development

I’m building a mobile runner game inspired by Subway Surfers with a friend from my old school. I handle the 3D modelling and coding while he works on UI design and mockups. Most of my time has gone into getting the three-lane movement system working and setting up the armature rig so I can animate the character properly. You can see the armature test on the left, and the prototype clip at the extreme left, which shows the lane-switching and coin-collection mechanics running in-game.

Snake Game in Python

I built a simple 2D Snake game in Python in my free time, and my brother-in-law, who is a software engineer, coached me through the logic and debugging. It was a small project, but it taught me how game loops, collisions, and movement rules work in Python.

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